The Vampire the Masquerade Clan Novel Saga is a thirteen-volume masterpiece, presenting the war between the established Camarilla leadership and the growing power of the brutal Sabbat on the East Coast of the United States. Each novel is told from the perspective of one of the thirteen clans, intertwining with the others, and filling in missing pieces artfully as we follow battle after battle, intrigue after intrigue-and the appearance of a strange artifact that falls into the hands of a solitary Toreador sculptor.Clan Novel Tremere is the twelfth novel in the series.Magic, manipulation, murder. With one foot firmly planted in the mythic and the other rooted in the unforgiving streets of New York City, Aisling Sturbridge, Regent of the besieged Chantry of the Five Boroughs, serves as leader, teacher, and guardian to the novices entrusted to her care.But if holding the front line against the Sabbat were not challenge enough, Sturbridge must struggle to unravel a murder in the very heart of her chantry; to upstage the manipulation of rival Tremere powerbrokers and to survive the escalating (and unwelcome) attention from the motherhouse in Vienna.All of these struggles, however, may prove to be in vain. If Sturbridge cannot find some answer to her own silent accusers-the faces of the Children down the Well.This series is a monumental 13 novel exploration of the forbidden world of the Kindred. What began in Clan Novel: Toreador continues here, and it's ending will determine the fate of every human-and inhuman-being in the world.
The whole series is very good in my opinion. Lots of twists. You can't put them down.
The Magical Mystery Tour
Published by Thriftbooks.com User , 24 years ago
This story is basically a murder mystery which, as it unfolds, provides a detailed look inside a Tremere chantry- the relationships between residents, their magical procedures, their politics etc. It's a pretty self-contained story with a strong focus on an interesting character- besieged New York chantry regent Aisling Sturbridge. Indeed, when it attempts to advance the CLAN NOVEL series plot, it tends toward arcane incidents which only raise more questions. Knowledge of the rest of the series doesn't seem as necessary to appreciate this book as knowledge of the VAMPIRE: THE MASQUERADE RPG setting (Tremere antitribu, the difference between Tremere vampires and True Mages etc.).Unfortunately, Griffin's other contribution to the series, the more episodic TZIMISCE, better showed his strengths- imaginative individual scenes, telling detail. That's here, too but with all the intrigue, arcane practices, surreal visions and sudden surprise twists, I found the overall plot difficult to follow- especially toward the end where tremendous complexities were resolved very quickly. I wasn't sure at first what happened in the end and motives are still unclear. Some crucial things seemed only to receive perfunctory explanation without enough preparatory development. Adding to the confusion are distracting editorial problems like failing to identify the speakers often enough during important dialog. Despite this, Griffin presents magical practices well and mostly avoids that subject's pitfalls. He provides enough necessary technical detail without bogging down in exotic minutia. In the process, he creates atmosphere, reveals character and maintains consistent logic throughout for how his magic functions. It's also faithful to the way the Tremere and their organization are presented in VtM. People who enjoy that will find much to enjoy here. You may not be entirely satisfied with where it ends up but at least it takes you on the scenic route with an engaging guide.
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