A comprehensive reference to all of the Win 32 API function calls used to display graphics and user interface elements, this book highlights such topics as drawing primitives, color palette... This description may be from another edition of this product.
Good Delphi reference manual for win32 API functions.
Published by Thriftbooks.com User , 24 years ago
The harsh criticisms below, according to which a Delphi programmer should wade through seas of C++ code in MSDN in order to access win32 graphical functions, are rediculous. As every Delphi programmer knows, Delphi's Windows.pas unit comprises many functions which are not covered by the VCL, nor even present in the help index. For example, the region and path functions, with wich cool graphical effects can be created. True, the C win32 api reference contains these functions, but gives no examples - not very helpful if you want to learn something. This book has done all the hard work for us Delphi programmers, by collecting and presenting lots of Delphi functions for accessing win32 graphics, with LOTS of examples to illustrate the possible uses of the function. No need to do any type conversion from C to pascal! The language is compact and to the point; blah-blah is the last thing a programmer needs. This book definitely empowers Delphi programmers; something that some people cannot stand, hence these vicious reviews. This book once more illustrates, that Delphi can do anything that C or C++ can do - and faster.
Magnificent Book
Published by Thriftbooks.com User , 26 years ago
This book is filled with all sorts of neat tricks in any language. Add in the fact that all the code examples are in Object Pascal, and you have possibly the best programming book I've bought in a long time. I feel that this book, despite being far more expensive than most programming books, is definite;y a great deal. A perfect companion to the Tomes of Delphi 3: Core Win32 API book. Those two are definitely the best Delphi books on my shelves. Very highly recommended.
Totally Awesome!
Published by Thriftbooks.com User , 26 years ago
Absolutely essential. This is what Borland should have done in the first place. I don't go a day without using either this book or the other Tomes book. It covers much more than graphics; things like window placement, icons, palettes, text output, and just about any other visual output function is covered in this book.Trust me, if you do anything more than loading graphics into a TImage, you'll need this book....I didn't find any problems with any examples, both recompiling or "off the shelf". These guys had great examples in the first Tomes (only found problems with one or two), and it's obvious that they spent the same amount of time making the examples in this book work. They might not all be real world type examples, but at least they show you how to call the API function correctly, which is more than you would get through a newsgroup or mailing list. It's a shame that some people jump to conclusions too quickly.Get this book. Trust me, well worth your money. Buyer beware indeed...beware if you don't buy this book! You'll be lost and sorry without it!
The best gets better!
Published by Thriftbooks.com User , 27 years ago
I liked the first volume of "Tomes" and this one is even better. It really fills a gap in the Delphi literature by addressing a wide range of API issues. Unlike its title might suggest, it's not just about heavy duty graphics programming; rather, it's just about everything appearance-related, like window management and interacting with the Windows shell (like programmatically deleting a file via the Recycle Bin). Not for beginners, but worth twice the price when you run into a wall that only interaction with the API will solve! An added bonus is that it's filled with excellent sample code.
Even better than the Win32 Core API Tomes book
Published by Thriftbooks.com User , 27 years ago
I liked the Win32 Core API book from these authors a lot, but this volume is even better. They show you how to do lots of the same stuff that the expensive 3rd-party graphical components do. I especially liked the cool text effects like gradient fills inside text and different transparency tricks. I also liked the demonstrations on creating true round and other non-rectangular shaped windows. I strongly recommend this book to anyone wanting to dress up their applications or to anyone working with bitmaps in their apps (the chapter on bitmap and metafile functions has a great explanation of DIBs and DDBs). There is no overlap with the Core API book, so you will want to have them both. But of the two, this book is "cooler". I can't wait to see what these guys do next.
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