Amongst the cult episodes of the Final Fantasy series, the sixth one is one of the most important. Last of its kind in 2D and on a Nintendo console, FFVI remains a great achievement in Sakaguchi's, Kitase's and Uematsu's careers. At a time when staging was limited to still screens and a few sprites trying to express some emotions, Squaresoft, in a last-ditch struggle on SNES, had one ambition: to create a game which would expand the boundaries of the J-RPG genre. Thus, what could we do but write an entire book dedicated to this pivotal game? The book covers every aspects of FFVI: its development, its story and its characters. It also goes deeper with an in-depth analysis of its themes, its soundtrack, its game design choices, and its impact on the J-RPG genre.
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