This issue focuses on the development of architectural theory and processes of designing and explores the way in which they develop and twist perceived ideas. The contributors consider the work of architects and others in associated disciplines derived from games - games of chance, association, rules, potential, fiction and paradox. Issues surrounding the production of work are discussed by Jennifer Bloomer, Ala Chiraida, Michael Sorkin, Mark Cousins, Atsuishi Kitagawara and others.
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