Skip to content
Scan a barcode
Scan
Paperback Computer Graphics for Java Programmers Book

ISBN: 0471981427

ISBN13: 9780471981428

Computer Graphics for Java Programmers

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: Very Good

$10.69
Save $64.31!
List Price $75.00
Almost Gone, Only 1 Left!

Book Overview

Computer Graphics/CAD Computer Graphics for Java Programmers Leen Ammeraal Many great visual effects can be achieved in computer graphics for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical objects. Two-dimensional subjects discussed include logical coordinates, triangulation of polygons and both Bezier and B-spline curve fitting. There is also a chapter about transformations, culminating in a useful Java class for 3D rotations about an arbitrary axis. The perspective representation of 3D solid objects is discussed in detail, including efficient algorithms for hidden-face and hidden-line elimination. These and many other algorithms are accompanied by complete, ready-to-run Java programs which can be downloaded from the accompanying website. "Frank Gehry has used computer graphics on several buildings, most notably the new Guggenheim Museum at Bilbao, to create new visual languages and control the design and the cost of production. Starting design with sketches and models, he then used computer graphics to translate the curved fractal forms into exact dimensions which can be used by contractors. This means wastage of steel and stone can be kept to a minimum and the new, curved architecture can be almost the same cost as a repetitive, right angled building. Furthermore, visual refinements and sculptural qualities are reproduced with the fidelity that Gehry seeks. The computer is beginning to show its potential for facilitating creative architecture at the highest level." Charles Jencks, Writer

Customer Reviews

5 ratings

Great reference on Computer Graphics

I very much enjoyed this book because the author did not make any assumptions about the reader's knowledge. He explained many details that every other graphic's book skips over and moved from chapter to chapter in a logical order so that you could absorb complex topics. This is one of those great and rare books that having read, and studied makes other texts and graphics topics digestable.

An incredible introduction to graphics using Java

I first got hold of this book for a day in the library. I was upset that it appeared somewhat out-of-date and did not cover the Java3D API.I was very wrong. Although Pre-Java3D API, Computer Graphics in Java does an extraordinary job of explaining 3D concepts and would serve as THE BEST textual reference possible in a college level graphics programming class.Clear examples with lots of code.When you learn the principles of 3D graphics using this book, purchase Pure JFC Swing ($15.99 SAMS, also lots of examples and clear code) and download the Java3D tutorial in PDF format from SUN's website (FREE). You will be ready to tackle Java3D with renewed vigor.

For those that really want to learn computer graphics

This is an excellent book to introduce you to computer graphics. I am a beginner in Java and I am one of those persons that learns by doing. After reading this book and solving the exercises I consider myself proficient in Java.

Excellent book on computer graphics and application to Java

I am a beginner to Java and to computer graphics. Nevertheless, I found the math involved in the computer graphics to be well explained. This is definitely preferable to those books that make a passing glance of the math involved and simply provide classes that do the work for you.Furthermore, I enjoyed the topics covered along with the useful examples.

In-depth knowledge in CG,clearly explained

most comprehensive book in java graphics programming. clear approach to any level of CG programmer. one of my favorite CG books besides Vtk.....
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured